A game-based learning platform invented by researcher Jane McGonigal that empowers mental health, resilience, and social-emotional learning using gameful principles to confront real-life challenges. Backed by randomized controlled trials showing significant improvements in mental health and resilience.
Where SuperBetter fits in the landscape
VI
Youth, Education, & Employment Protections
Guarantees school accommodations, standardizes mental health education, bans unfair discipline, and expands workplace supports.
VIII
Innovation & Research for the Future
Advance evidence-based mental health care through research, data collection, transparency, and innovation.
